Feb 09, 2008, 07:09 PM // 19:09
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#1
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Academy Page
Join Date: Nov 2007
Guild: empty
Profession: D/Me
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Vow of strength
i made this build but i don't now wich skills i have to take with this
earth prayers 12+3
scythe mastery 12+1+3
Vow of strength {e}
aura of holy might
conviction
great dwarf armor
vital boon
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Feb 09, 2008, 07:44 PM // 19:44
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#2
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Lion's Arch Merchant
Join Date: Jan 2007
Location: Pennsylvania
Guild: Leaked Aggression [grr]
Profession: D/W
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Umm what exactly are you asking for? Other skills to bring with you?
Mystic Sweep, Eremite's Attack are good scythe attacks. Chilling victory can be a good options... Not sure of your secondary, try to work 1 or 2 of those skills in. There are plenty of builds floating around if you want some more ideas. Good luck!
Edit - I forgot about Victorious Sweep and of course, Mystic Regeneration /grat
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Feb 09, 2008, 07:58 PM // 19:58
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#3
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Forge Runner
Join Date: Aug 2006
Profession: R/
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Why Conviction AND Great Dwarf Armor? Armor is capped at +25, is it really one worth more skill to get +1 armor?
Why no IAS? Heket's Rampage is nice in VoS builds if you aren't spec'ing into Mysticism, it works quite well at 4 Beast Mastery.
Why dual superior runes?
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Feb 09, 2008, 07:58 PM // 19:58
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#4
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Ascalonian Squire
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Don't use Vow of Strength, it's a terrible elite. To Neon, Vow Strength disables attack skills, which is the reason it's terrible. Scythes are for AoE DW.
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Feb 09, 2008, 07:59 PM // 19:59
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#5
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Ascalonian Squire
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I dont really like VoS, it looks ok(ish) at a glance but it really isnt worht a elite slot in my opinion.
You almost always need a IAS in every build, even more so if your uses Vow since all your damage is coming from auto-attacks. Youll also probbaly need more Mysticism since that your primary source of e management and since half your bar currently is made out of enchantments youll benefit quite a bit from it. Heart of Fury(mysticism) is the only non stance IAS you could use i can think of atm, otherwise youll have to drop conviction for one, and all of them would require you to spec into another attribute.
Also, running sup runes is risky. 2 sups is asking to be targeted. Better to swap for minors imo though you may be able to get away with 1 in PvE.
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Feb 09, 2008, 10:03 PM // 22:03
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#6
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Forge Runner
Join Date: Dec 2006
Profession: D/
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[skill]Heket's Rampage[/skill][skill]Vow Of Strength[/skill]Aura of Holy Might By Ural's Hammer[skill]Mystic Regeneration[/skill][skill]Comfort Animal[/skill][skill]Charm Animal[/skill] Res sig / Sunspear sig
Feel free to drop the pet, it's just there 'cause rainbow phoenix is cool. Asuran scan is a cool replacement for mystic regen to get nice high numbers - but unless used on a boss who won't die in less than 3 seconds, it's usually not worth it.
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Feb 09, 2008, 10:15 PM // 22:15
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#7
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Desert Nomad
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Quote:
Originally Posted by Shogunshen
Don't use Vow of Strength, it's a terrible elite. To Neon, Vow Strength disables attack skills, which is the reason it's terrible. Scythes are for AoE DW.
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This is PvE. Stuff dies so fast DW doesn't really make a difference.
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Feb 09, 2008, 10:20 PM // 22:20
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#8
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Frost Gate Guardian
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My numbers show that a crit scythe assassin is better off using attack skills than vow of strength. Since a crit scythe assassin has the highest base weapon damage of any build in the game, and VoS only increases base weapon damage, it therefore stands to reason that NO build exists which is better off using VoS instead of attack skills.
So in terms of what to bring? Reapers or Wounding instead of VoS, mystic and eremite's.
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Feb 09, 2008, 10:23 PM // 22:23
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#9
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Jungle Guide
Join Date: Oct 2006
Location: Under a bridge
Guild: Team Quitter [QQ]
Profession: Mo/
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I suppose VoS has the advantage that it can be played at full effectiveness while doing something else.
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Feb 09, 2008, 11:05 PM // 23:05
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#10
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Forge Runner
Join Date: Aug 2006
Profession: R/
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Avatar of Lyssa with Mystic + Eremite's + Protector's gives way higher numbers then anything else in the game.
Agree with above though, in normal mode there's no need for maximum efficiency since stuff sucks so much, so just play at whatever pace fits you.
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Feb 09, 2008, 11:44 PM // 23:44
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#11
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Desert Nomad
Join Date: Dec 2006
Location: Domain of Broken Game Mechanics
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VoS works well in teams with smiters and with lots of bonus damage or armor-reducing effects. Most of Lyssa's damage is armor-ignoring to begin with, so additional effects don't stack nearly as well.
In Dan's bar above, I'd swap out the pet skills for "I am the Strongest!" and Antidote Signet (if necessary). On a VoS with +40%, IatS is +28 on your next 8 attacks, which comes out to +224 damage every 20 seconds; if you're intelligent and pre-cast it, it's effective over your next 16 attacks for +448, by which point the fight should be over.
In the end though, Reaper's Sweep or Lyssa are much better choices for the elite slot. Granted, they require that you do more than recast buffs every 20 seconds.
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Feb 10, 2008, 02:33 AM // 02:33
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#12
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Frost Gate Guardian
Join Date: Oct 2006
Profession: N/D
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Dwarven Stability and Hekets at Beast Mastery 4-5.
Makes it go 10 seconds, so you have a more constant IAS.
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Feb 10, 2008, 08:00 AM // 08:00
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#13
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Academy Page
Join Date: Nov 2007
Guild: empty
Profession: D/Me
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[QUOTE=Marverick]Why Conviction AND Great Dwarf Armor? Armor is capped at +25, is it really one worth more skill to get +1 armor?
QUOTE]
they both do +24 armor so they stack 24<25
i use double sup runes because i have +160 health, so i want more damage
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Feb 10, 2008, 09:10 AM // 09:10
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#14
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Forge Runner
Join Date: Dec 2006
Profession: D/
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Quote:
Originally Posted by blockkiller
i use double sup runes because i have +160 health, so i want more damage
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The tradeoff is never good enough. Don't use sup runes, basically.
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Feb 10, 2008, 12:58 PM // 12:58
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#15
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Jungle Guide
Join Date: Jul 2006
Location: Australia
Guild: Venatio Illuminata [VEIL]
Profession: W/
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Quote:
Originally Posted by blockkiller
they both do +24 armor so they stack 24<25
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They stack TO +25, so you end up using the second skill to provide +1 armor.
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Feb 10, 2008, 01:03 PM // 13:03
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#16
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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No. First armor bonus is unchanged, the rest of them can be only +25. Having Armor of Earth (+40) and Kinetic Armor (+70) will mean not 40+25 or 25+25, but 70 (from KA) and +25 (capped). So Conviction and Great Dwarf Armor stack normally.
Oh, to explain why they normally stack - 24+24 = 48 armor.
Last edited by Abedeus; Feb 10, 2008 at 01:06 PM // 13:06..
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Feb 10, 2008, 02:39 PM // 14:39
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#17
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Desert Nomad
Join Date: Dec 2006
Location: Domain of Broken Game Mechanics
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Quote:
Originally Posted by Abedeus
No. First armor bonus is unchanged, the rest of them can be only +25. Having Armor of Earth (+40) and Kinetic Armor (+70) will mean not 40+25 or 25+25, but 70 (from KA) and +25 (capped). So Conviction and Great Dwarf Armor stack normally.
Oh, to explain why they normally stack - 24+24 = 48 armor.
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Wrong. Total armor stack <=25. If any single skill would add > 25, then only that skill applies.
Example:
Armor of Earth (+60AL)
Great Dwarf Armor (+24AL)
Together, they add +60AL (60AL from Armor of Earth +0 from GDA). On the other hand:
"Watch Yourself!" (+18AL)
Great Dwarf Armor (+24AL)
Together, they add +25AL (18AL from WY, +7 from GDA; alternatively, 24AL from GDA +1 from WY).
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Feb 10, 2008, 03:07 PM // 15:07
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#18
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Wilds Pathfinder
Join Date: Oct 2007
Location: :D:D
Profession: D/W
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If you are investing in Beast mastery with hecket's rampage
might as well get this
[skill]Symbiosis[/skill]
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